Famechaser
Become the next big streamer and win the tug of war for viewers, followers and fame.
Famechaser is a streaming simulation built in Unity and playable directly in the browser. You plan your days, pick what to stream, spend what you earn on gear and upgrades, and try to grow an audience faster than it drifts away again.
It is a solo project: design, code, balancing and user interface. The game is portrait first, runs on desktop and on phones, and is fully localized.
What came out of it
Every tool on this site started here, as a problem this game had:
- ChipForge gave the game a full audio layer without shipping a single audio file
- LocLayer localized roughly a thousand strings without touching a single call site
- PortraitFit is the WebGL template the game runs on, in portrait, without distortion
- HintOnce explains day planning, the studio and the shop the first time each one is opened
Each of them was rewritten to stand on its own, tested outside the game and documented before release. Shipping the game first is what makes them worth using.
Where to play it
- itch.io playable in the browser