Schnurbusch Games

ChipForge

Procedural retro SFX and music for Unity. Every sound, zero audio files.

ChipForge cover art

ChipForge synthesizes retro style sound effects and looping background music directly on the device. Sounds are small data assets you tweak in the inspector and preview instantly, without entering play mode. Nothing is baked to disk, so your build carries no audio files at all.

Sound effects

Music

Zero friction

SfxPlayer.Play(coin);

Who it is for

Game jammers, prototypers, solo developers without a sound budget, and anyone who wants a fully controllable audio layer with zero asset weight.

Requirements

Unity 6 or newer. Pure C# with full source included, tested on Windows and Android. It is focused on retro and chiptune style audio, not a full DAW or an orchestral music engine, and that focus is what keeps it small and simple.

Where to get it

All tools